Week 14 – 18 (21.04. – 21.05.)
In the last weeks of our project we decided to give up the idea of building a physical prototype. We had a couple of issues to solve about programming but also about the art style. We changed the art style several times in the last to week in order to make our graphics look great as the experience itself is brief and simple. We did a playtesting for our level design with colleagues at the university to figure out what kind of platforms makes the game more or less difficult, what makes it even too easy or too difficult. After that we did a playtest at the airport to see how our target audience reacts to the game before we presented it on the 21st of May for our Final’s presentation.